Thursday, December 19, 2019

2019 Milestone: Don't Stop Beliebing for $200


For reaching the $200 milestone in Extra Life in 2019, I had to use an embarrassing display name in the game Town of Salem... for 2 weeks.


But I didn't just use the name for 2 weeks. I've had the display name for months at this point. I have played the equivalent of 2 weeks' worth of games, so I felt I had adequately met the requirements for this milestone.

If you haven't read what I wrote about Town of Salem after playing it during the 2018 Marathon, the game pits people against one another as Townfolk, Mafia, Serial Killers, and other more supernatural beings. At the start of a game, you can type in what you want your display name to be for the game. I kept my preset to: NmbrOneBelieber. This was chosen by my husband. He knows I want nothing to do with Bieber! Surprisingly, this didn't garner much attention from other players. It's actually very tame in comparison to what other people use (and I still have no idea how they get away with those names!). And yes, I play as Santa with a pet reindeer.



So, checking this one off the list because I have a lot of Milestones to finish!




Wednesday, December 18, 2019

Wishlist Wednesday: Yomawari - Night Alone


In this weekly feature, I share game titles from my various gaming wishlists. I share screenshots and video from the developer, talk about my expectations, and generally just ramble about why the title made it onto my list in the first place. This week's choice is Yomawari: Night Alone by Nippon Ichi Software.




THE STATS

Name: Yomawari: Night Alone
Developer: Nippon Ichi Software
Publisher: NIS America
Release Date: October 25, 2016
Genres: Survival Horror
Wishlist Location: Humble Bundle



MEDIA FROM NISAMERICA.COM/GAMES/YOMAWARI








(Newsletter subscribers click here to view embedded video.)


WHY I WANT IT

Something about the art and the very Japanese feel of the media presented from this game are really all that appeals to me. I don't typically enjoy horror or survival games, but this one's premise caught me for some reason. You play as a girl who's taken her dog for a walk. Your dog and older sister end up missing, and you go looking for them in a now-dark city -- and the night holds creepy, horrifying, and deadly things!

There's a good chance I won't like the game once I try to play it, but it was good enough for a sequel to be made (Yomawari: Midnight Shadows) which was released alongside this one on the Switch as part of Yomawari: The Long Night Collection.

Whatever you do, don't go looking for info about the game itself -- especially the tutorial at the start. I don't mind spoilers, but I know others do. The tutorial alone reels players into the adorable-yet-creepy game, and despite knowing how it starts... I still want to give this game a try sometime!


If that isn't enough to pique your interest, then this probably isn't your genre -- and that's okay! Check back next week for another title and let me know what you think of my selection!




Saturday, December 14, 2019

Soundtrack Saturday: Remember Me


In this weekly feature, I recommend game soundtracks. I share a few of my favorite tracks, talk about why everyone should listen to the soundtrack, and a little bit about the composer. This week's choice is Remember Me by Dontnod Entertainment.



THE STATS

Name: Remember Me
Developer: Dontnod Entertainment
Publisher: Capcom
Release Date: June 3, 2013
Genres: Action-adventure
Composer(s): Olivier Deriviere


MY FAVORITE TRACKS

(The titles link to YouTube videos... and I highly recommend some good headphones to best enjoy all of the subtle elements of the music!)

  • Memorize
    This is my absolute most favorite track. The song named for the corporation that has monetized and monopolized memories, there is fantastic build-up which has a very machine-like sound before it gives way to floaty strings and woodwinds at 1:45. There is fight-back from the brass and percussion of the machine-like beginning and it crescendos to the end of the piece. For me, it evokes the essence of Memorize, how they stomped on in and took a beautiful aspect of humanity and turned it into their cash cow at the price of the very humanity of those they are selling their product to.
  • Chase Through MontmartreThis piece spans several moods, as it's intended. It is the soundtrack to a fight or flight. Saying more would spoil the game, so just enjoy the way this piece swells from one theme to the next.
  • Our Parents
    This song reminds you that the entire soundtrack was composed and recorded as all-out contemporary classical. The composition is beautiful and opens up elegantly just after the 2-minute mark.
  • Rise to the Light
    This track takes you from the mysterious, dark underbelly of Neo-Paris where the Leapers "live," up to the lowest slums where struggling people at least have a little light in their world -- literally. This is the music that plays alongside the literal traversing of the path in the game. It's powerful and really sets the tone!
  • Fragments
    I'd be in trouble if I didn't include this track. This is the music that plays for you during fights if you successfully land your combo hits. If you miss, you endure agonizing silence. Building the layers of this piece make it an inspiration to learn your combos well.



You can listen to the full soundtrack on YouTube by clicking here: 





WHY I RECOMMEND IT

Remember Me is one of my Top 10 Favorite Games, largely because of this soundtrack. The score was recorded with a 70-piece orchestra by composer Olivier Deriviere, who then modified it and changed it using electronic equipment to give it the tech-y, glitchy sounds. As quoted in an interview with Game Informer, he said that during his first contact with the game he was quite confused by so much information and felt that the music should reflect that confusion. He disclosed that players would not hear the main theme until the end of the game, given that it is scattered through the rest of the score to reflect the nature of the game and the story of Nilin. Not surprisingly, he was awarded the 2013 IFMCA award for Best Original Score for a Video Game or Interactive Media.

The facts and fluff from Wikipedia aside, I thoroughly enjoy listening to this soundtrack. I have been a musician for roughly 27 years, to the extent that my Minor in college was Instrumental Music. I've had numerous years of musical study which included theory, composition, and ear training. As such an individual, I encourage you to listen to this soundtrack from beginning to end. You may find the electronic interference jarring at first, but keep in mind that this is the soundtrack to a game about a society in which memories have been commoditized and monopolized by the company Memorize, and the protagonist is an Errorist named Nilin who has had the majority of her memories taken from her -- and she is fighting against the company to right the injustices and atrocities that have been inflicted upon people and led to countless deaths and poverty.


THE COMPOSER: OLIVIER DERIVIERE

It's very likely you've never heard this name before unless you frequent websites about video game music, or are simply a music nerd like myself. Deriviere is a French video game composer, and you may be familiar with some of the titles he's scored for: Alone in the Dark, Obscure, Assassin's Creed IV: Black Flag -- Freedom Cry, The Technomancer, Vampyr, A Plague Tale: Innocence, GreedFall, and next year's Dying Light 2.

There are many more titles in his repertoire, and he seems fond of recording music with live musicians rather than using a lot of electronic elements. As a musician myself, I can tell you that doing so adds a level of emotion and connection in the music that undoubtedly helps the players of the video games immerse further and more deeply enjoy what they're playing.




Wednesday, December 11, 2019

Wishlist Wednesday: Songbringer


In this weekly feature, I'll share game titles from my various gaming wishlists. I'll share screenshots and video from the developer, talk about my expectations, and generally just ramble about why the title made it onto my list in the first place. This week's choice is Songbringer by Wizard Fu Games.




THE STATS

Name: Songbringer
Developer: Wizard Fu Games
Publisher: Wizard Fu Games / Double Eleven
Release Date: September 1, 2017 (PC)
Genres: Action, Adventure, Indie, RPG
Wishlist Location: Steam



MEDIA FROM SONGBRINGER.COM












(Newsletter subscribers click here to view embedded video.)


WHY I WANT IT

Touted as a procedurally-generated Zelda game, who wouldn't want this? Details on the Steam store page explain: "You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police. When Roq finds the nanosword hidden in a cave on Ekzera, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums."

So, yeah, this has a few things I enjoy -- pixel art, RPG, music. If you're wanting something similar but newer (and with better reviews), you might try Moonlighter or Noita -- but I think Songbringer has its own personality and I look forward to experiencing it someday!


If that isn't enough to pique your interest, then this probably isn't your genre -- and that's okay! Check back next week for another title and let me know what you think of my selection!



Saturday, December 7, 2019

Soundtrack Saturday: Crypt of the NecroDancer


In this new weekly feature, I'll be recommending game soundtracks. I'll share a few of my favorite tracks, talk about why everyone should listen to the soundtrack, and a little bit about the composer. This week's choice is Crypt of the NecroDancer by Brace Yourself Games.



THE STATS

Name: Crypt of the NecroDancer
Developer: Brace Yourself Games
Publisher: Brace Yourself Games / Klei Entertainment (PC)
Release Date: April 23, 2015 (PC)
Genres: Roguelike, rhythm
Composer(s): Danny Baranowsky


MY FAVORITE TRACKS

(The titles link to YouTube videos.)

  • Crypteque (1-2) 
    This is, arguably, the absolute best track in the entire game. I had to listen to the entire thing when fetching the YouTube link to share it here. Don't believe it's that great? It was used as a crossover song in the PS4 game Amplitude (by those Harmonix guys that brought us Guitar Hero and Rock Band).
  • Igneous Rock (3-1 Hot)
    There is some seriously awesome guitar in this track. Enough said.
  • The Wight to Remain (4-3)
    The melody of this one makes it sound like it's an OC Remix of a Legend of Zelda song, and that isn't a bad thing! In fact, did you know that NecroDancer has a crossover with The Legend of Zelda? They made a game called Cadence of Hyrule which mashes together Hyrule and rhythm-based fighting. It's available to play on the Nintendo Switch.
  • For Whom the Knell Tolls (Dead Ringer)
    Love the bell theme, first of all -- but I also get some great Castlevania vibes.
  • Absolutetion (Golden Lute Fight)
    Sampling from several songs across the game, this one just lets it all out and rocks hard.

You can listen to the full soundtrack on Danny Baranowsky's bandcamp page: Crypt of the NecroDancer OST by Danny Baranowsky




WHY I RECOMMEND IT

First of all, I don't think I've ever seen a rhythm game that had a bad soundtrack. (Comment with a link if there is!) Secondly, this is a soundtrack you can enjoy listening to without playing the game. I have used it as part of an upbeat playlist while working on papers or projects, and I'm willing to bet it's great for workouts or drive mixes. (Wait, do people still have those? Is my age showing again?) Additionally, a variety of musical genres and themes clearly influence the soundtrack, so it stands apart from a lot of other game music. And we can't forget the amazingly punny track titles. +1 for puns, every time.


THE COMPOSER: DANNY BARANOWSKY

If this is your first time hearing Danny's name, I am sad for you. Before NecroDancer came along, Danny was busy composing the music for video games, web series and short films including some titles like Super Meat Boy, The Binding of Isaac, Parallax (short film), Anthony Saves the World (web series with Anthony Burch), Singularity Collapse (fan film based on Half-Life 2), Once Upon a Pixel, Gravity Hook, and Canabalt. He started out as a member of the OverClocked ReMix community in 2001, back when he was hoping to become a film composer. Oh, Danny... I think we love you better as a game composer, but I believe you would do amazing things for film!



Wednesday, December 4, 2019

Wishlist Wednesday: Firewatch


In this new weekly feature, I'll be sharing game titles from my various gaming wishlists. I'll share screenshots and video from the developer, talk about my expectations, and generally just ramble about why the title made it onto my list in the first place. This week's choice is Firewatch by Campo Santo.



THE STATS

Name: Firewatch
Developer: Campo Santo
Publisher: Campo Santo
Release Date: February 9, 2016
Genres: Adventure, Simulation, Mystery
Wishlist Location: GOG.com



MEDIA FROM FIREWATCHGAME.COM













WHY I WANT IT

First of all -- do you see those gorgeous screenshots? This is a very pretty game, even if it's been out for almost 4 years. I am a sucker for pretty games, especially the ones I get to walk around and explore. I love taking screenshots of the scenery in games. Forget the flashy characters and their witty banter -- show me a game world that has been crafted with obvious love and care! There seems to be a lovely union of both eye-candy landscaping and creative narrative in Firewatch from watching the trailers provided on the game's website, and I have done a very good job of avoiding spoilers! Some people don't mind spoilers, but for me I would rather try to work out the mystery for myself. That is inherently part of the value I glean from buying and playing these types of games.


If that isn't enough to pique your interest, then this probably isn't your genre -- and that's okay! Check back next week for another title and let me know what you think of my selection!



Tuesday, October 22, 2019

Soul Calibur VI: Pompilidara The Spirit Wasp


A blog entry about how much of a Soul Calibur fangirl I am. I'm willing to bet you didn't see this coming.


That's right, folks. I enjoy a fighting game. I'm not very good at fighting games, but since when has my lack of skill in a game kept me from playing? If you've been following me long enough, you'll remember I used to promote myself as a terrible gamer playing games to help sick kids. I upgraded to a casual gamer after a while because, well... at some point you're going to stop being terrible if you keep playing games!

Now, about Soul Calibur...

My love of the series began with Soul Calibur III on the PS2. I played the campaign, and I practiced with all of the characters. I enjoyed one-shot games where I asked a friend to play me in a few matches. I also enjoyed struggling my way through all of the character stories. I'll be quite honest here: the story is never very deep, it's a fighting game. You either appreciate it for what it is or you move on to a Final Fantasy title or something with a bit more meat to it.

I never had a favorite character to play as, but spent a long time battling away in Tales of Souls to unlock Olcadan (the guy with the owl head). Naturally when they announced Soul Calibur VI and people began making custom characters... I wanted it badly. My husband is good to me and feeds my gaming habits, and the character creator mode was the first thing I dove into.

My first creation was... not very good. We won't discuss it. It never happened. There's no evidence to prove I did anything.

My more recent creation was a better version and I spent far more time on each element of the build. In addition to that, the game had gotten the Witcher update so that the Geralt build was available... and this was the ideal fighting style for my custom character.

To try and explain Pompilidara, aka The Spirit Wasp, to anyone who never knew her when I actively roleplayed... would be impossible. Some of the basic elements to her include having wings, having a mystical sort of power, wielding two swords, fire-red hair, purple eyes, tons of sass, and the obvious mettle to be both a pirate captain and a mercenary.

The wardrobe/cosmetic appearance of my custom character is based largely off of Talim's outfit, made a bit more modest. I only tweaked display appearances of Geralt's fighting style -- the colors of the magic effects, which two of his swords are used, etc. Overall, I was very pleased with the result. I've spent a lot of time playing this custom character in Arcade mode, but I will never claim to be anything but shoddy in a fighting game!

So, here's a clip I made earlier tonight in said Arcade mode, which pitted my build against Ivy. Please let me know what you think! If you enjoy it, consider making a donation on my Extra Life page -- the 24-hour marathon is less than 2 weeks away!



(Newsletter subscribers click here to view embedded video.)




Monday, October 14, 2019

2018 Milestone: The $400 Bad Romance Novel


I knew this was going to be bad, I just didn't realize HOW bad.


In an effort to make sure I didn't read something overtly trashy (I'm raising funds for a children's charity, after all), I thought I could pick something normal-sounding from a selection of teen romance novels. This was a mistake. I'll preface the rest of this blog entry by saying that some people may actually enjoy the book. I was not one of those people.

The Book

The title of my ire in this entry is "That Boy" by Jillian Dodd. Out of respect for the effort it takes to write and publish a novel, I won't be putting any of that information in my blog tags lest this be taken for a smear of the work. It's not intended to be that at all -- I just don't like romance novels, hence why it was on the list of incentives for Extra Life last year!

The Plot (More or Less)

This book starts off in a small town outside of Omaha, Nebraska. A girl (who we don't even get the name of until a few chapters into her first-person narrative) named JJ grows up being an adorable little tomboy next door to a boy named Phillip who kisses her on the playground one day. Things are going swimmingly until another boy, named Danny, moves in and threatens to take Phillip away from her because he insists the usual stereotypes that girls are dumb and can't play boys' sports, like football. JJ promptly gets a pep talk from her dad, and she ends up decking Danny in the face. He lets her play with them after all and they become a trio of little friends.

The book follows JJ's life closely up through her senior year of high school for the first several chapters. She's vain, shallow, and can only think about boys and playing sports, but somehow maintains a strange friendship with both Danny and Phillip. The gist here is that we're supposed to be mentally keeping a tally sheet to figure out which of these boys she's going to end up with, because the very start of the book has a grown JJ fuming about the timing of their proposal. Starting in medias res? Check.

I was actually somewhat entertained by the first few chapters of the book because it very accurately describes what it's like to be a child in grade school and how interactions with classmates can make or break your school life from then on. The parent-child dynamic is painted very well also.

Dodd lost me when JJ got all worked up about a boy-girl party for her friend, and being anxious about spin the bottle and playing seven minutes in heaven. I was that book nerd who didn't get invited to parties like that, and I was happy with that arrangement. The few boys I had crushes on growing up never reciprocated, and I resigned myself to having to find a relationship outside of the small town I grew up in. So I did not understand why JJ was obsessed with "hunting" her local crop she'd known all her life. Not only did it paint her as hormonal and desperate, but I stopped caring about her as a character. I feel like a leading female character with more depth, and deeper interests beyond boys and football, would have made me want to see her happy with 'That Boy.'

Without giving away too much of the plot (no spoilers here, just in case someone's actually interested), there is tragedy that forces JJ to grow up a little faster than most. She ends up living in a house with both boys while attending college. One goes on to football stardom and a happy marriage. The other tries to hook up with JJ and there is a critical communication failure because (surprise, surprise) JJ's bad life decisions lead her to get drunk and flirt with someone else.

She has a pity party for a while, then moves on. They eventually reconnect thanks to the meddling of his mother, and then BAM... he proposes. Deus ex machina? Also check.

If you really want to find out which boy JJ ends up with, feel free to read it. There are even more books in this little series: "That Wedding," "That Baby," "That Divorce," and "That Ring." Not even joking. (If it makes you feel any better, I didn't spend any money on the first book.)

The Moral of the Story

I still don't like romance novels. It's fine if there is a romance as an underlying theme, or one that is a result of a larger genre/focus at work. It doesn't feel phony or shallow that way. Relationships that develop naturally through a variety of situations make it more meaningful to the characters and the readers. Otherwise it just feels contrived. But that may be my inner nerd talking. I relate more to Sophie from Howl's Moving Castle.

I was smart and did not include a romance novel in the 2019 milestone incentives. However, if you enjoyed knowing I had to suffer this way and want to see me suffer through more for the sake of raising money for Children's Miracle Network Hospitals, please click the image below to visit my donation page!


Sunday, October 13, 2019

A Very Special Message from a VIP


Did you think I was done being thankful for your support this year? Think again!


Back in August, the fine people at Children's National in D.C. issued a challenge to the Extra Lifers like myself who are playing games to raise money for the kids they treat. The challenge was to recruit 3 people or raise $100 by August 30th. I'm pleased to say that I was able to complete both challenges, and I couldn't have done it without you! You guys hit it so far out of the park that I ended up raising $286 in a span of 24 hours!

So here's a special thank you message from Brooke, a Miracle Kid at Children's National!






Saturday, October 12, 2019

This Year's Marathon Schedule Unveiled!


The final schedule is here for your perusal! I still won't be streaming this year, but I have a diverse selection of games I have not played... more or less.


You would think that making the marathon schedule would get easier each year, but since my game library grows each year it actually becomes harder. There are even more titles I've never played before, and still many that I want to keep "for myself" -- that is, I want to play them strictly for my own enjoyment and not with a blog entry in mind. That isn't to say I don't enjoy the games I play for the marathon or for blogging. A prime example is Town of Salem from last year's marathon -- I still play it on a regular basis and have even gotten my husband into playing it with me.

This year, I took my time and combed through my Steam and GOG libraries, writing down any titles I hadn't played which also hadn't come from $1.00 bundle deals until I had double the number I needed. I also asked my immediate family to help me select console games to throw into the mix this year from our PS4, Switch, and 3DS collections. There are six titles from those libraries, giving me a full third of my list's time away from the PC. I did this so I could get more movement during the marathon and help my eyes. I'm not as young and spry as I once was, and health issues mean I have to plan ahead and be smart to make sure I don't harm myself while trying to participate. I do this because it's fun and it's #ForTheKids -- doing irreparable harm to myself would be very counterproductive!

I set up an elimination chart for myself based on a combination of Metacritic scores and release dates: games with no score were arranged by release date on the opposite end of the spectrum. I then went through the list of 1vs1 and chose one title over the other based on what I felt would give me enjoyment as well as be a title worth writing about after the marathon. Sometimes it came down to simply liking a release trailer better, and I'm not ashamed to admit that.



Games That Didn't Make the Cut


Nuclear Throne, Viking: Battle for Asgard, Gravity Badgers, Ballpoint Universe, The Nightmare Cooperative, Kingdom: Classic, Morphopolis, Elven Legacy, Learn Japanese to Survive! Hiragana Battle, Hydrophobia: Prophecy, Eselmir and the five magical gifts, and There Came An Echo.



The Marathon Games by Platform

PlayStation 4


Nintendo Switch


Nintendo 3DS


PC


But I know what you really want. You want to see the schedule in its final layout.
So here it is! Click the image to view it in all its glory.




Think something from the reject list should have made the cut? 

Let me know in the comments!