Showing posts with label okami. Show all posts
Showing posts with label okami. Show all posts

Friday, May 10, 2019

The Enormous Soundtrack of Clover Studios' Okami


It was the summer of 2006 and I was fresh out of college. I was gifted my very own Playstation 2 as my first console, and one of the first games I bought was Okami.


There are many aspects of Okami that fans adore, and one of them is its massive soundtrack. The original soundtrack was released exclusively in Japan in 2005 on a set of 5 CDs and contained an exhaustive 218 tracks. Others have written about the soundtrack of Okami before, and I'll share links to those other articles at the end of this entry if you want to read more.

The Music


Okami OST
2006
Clover Studios/Capcom

218 tracks
Composed by:
     Masami Ueda (113 song +1 collaboration)
     Hiroshi Yamaguchi (63 songs + 1 collaboration)
     Rei Kondoh (35 songs)
     Akari Groves (3 songs)

If you want to see which composer is responsible for your favorite tracks, you can see the breakdown here on this wiki page. This is also where I found most of the release information about the game's music.


Okami Piano Arrange
2007
Capcom

10 tracks
Arranged & Performed by:
     Mika Matsura






Okami Classics Soundtrack
2009
Capcom

43 tracks (24 from Original; 1 from Piano)
Released with the Japanese Wii version of the game






Okami: Tone of the Quintuple
2012
Sony

12 original instrumental versions of Original tracks
Played on 5 instruments: shamisen, cello, violin, piano, shakuhachi







The Composers

Masami Ueda was the lead composer for Okami. He was originally employed by Capcom from 1995 until 2004 when he joined Clover Studios, who produced Okami. In 2007 he moved on to PlatinumGames, and just last year in 2018 he left them to become a freelance composer. Aside from Okami, he has also composed music for Resident Evil games, Bayonetta games, and Super Smash Brothers Ultimate. In the Okami OST, Masami's contributions are present heavily in the prologue and starting areas, such as 'Kamiki Village' and 'Cursed Shinshu Fields.'

Hiroshi Yamaguchi started his video game composition work with Okami when he joined Clover Studios in 2004. He moved to Seeds in 2006. Like Masami, he joined PlatinumGames in 2007 and remains there. He was the lead composer for Bayonetta and The Wonderful 101. Star Fox and Super Smash Brothers Ultimate are also in his repertoire. Hiroshi's contributions to the Okami OST include some of the more whimsical pieces such as when you fill in a constellation, the theme for when you have to move on from a person or place called 'Time of Parting,' or the well-loved track 'Cherry Blossom Storm.'

Rei Kondoh is, according to the Nintendo fandom website, a prolific composer and sound designer. He is part of T's Music, which is a group of Japanese composers and sound designers who work on audio for electronic video games. He has also composed for TV and cinema, as well as produced his own CD albums. Rei's contributions to the Okami OST are significantly less than the previous two, but are notably some of the more mystical-sounding tracks, including 'Inside the Water Dragon' (which is my favorite track in the whole game), a very iconic 'The Sun Rises,' and 'Ezofuji Wawku Shrine.'

Akari Kaida Groves only had four track contributions to the Okami OST, but it would be a crime not to credit her. She began composing at Capcom in 1994 and has a lengthy list of track credits in various games such as Street Fighter Alpha, several Mega Man games, and Super Smash Brothers for Wii U. She became a freelance composer in 2005, but often still does work on Capcom projects. Of the tracks she contributed for Okami, the most impressionable one is 'A Great Spirit Lies In Wait' which plays before a huge boss fight and does a phenomenal job of building up the tension beforehand. 

Additional Musicians

Ayaka Hirahara sings 'Reset' which was used as the ending song of Okami, and of which Hiroshi Yamaguchi made an orchestral version called 'Reset - Thank You Version.' She is a Japanese pop singer who comes from a family of musicians. She is currently studying in the Faculty of Jazz and majoring in saxophone at Senzoku Gakuen College of Music. You might also recognize her singing from the Spirited Away OST, as she sings Joe Hisaishi's 'The Name of Life.'

Mika Matsura is the musician who arranged and performed all of the tracks on the Piano album. Finding information about this individual seems to come up empty, but I did find a website with transcriptions of the piano pieces (and several other video game music pieces) if you are a musician who loves Okami.

The Instruments Used

Aside from the common instruments most of us Westerners are familiar with, the composers for Okami made use of some traditional Japanese instruments to give the game a more authentic feel as it takes place in Nippon (Japan).

The shamisen is a 3-stringed traditional Japanese instrument. It is played with a plectrum called a bachi. The shape variations of the shamisen depend on the genre in which it is used: a thin neck for kabuki, and a longer, thicker neck for accompanying puppet plays and folk songs. For some more basic knowledge, here's the Wikipedia link.



The shakuhachi is a Japanese bamboo flute resembling a recorder, but played much differently. Rather than being played like a recorder, the player blows across the top as if it was an empty bottle. This means there is a lot of variation in tonal quality and sound that the player can create using breath control, embouchure and the covering or partial covering of the five holes. Like the above instrument, you can find more information here on the Wikipedia page.





You can easily find the full OST on YouTube, and I hope if you decide to have a listen to it that you enjoy it as much as I have over the years! 



Other Articles For Further Reading




Monday, August 13, 2018

Walking Into Mordor and Other Likely Diversions


You can, in fact, simply walk into Mordor -- you just have to finish Epic Quest Vol. IV, Book IX first. Then you can stroll on down through the broken Black Gate and start some extremely tedious questing in Udûn...


Um, hi. It's me again. No, this certainly isn't a blog entry about Darkest Dungeon or Child of Light. Nor is it about the $200 Milestone Incentive game, Dead Mountaineer's Hotel...

I can explain!



Darkest Dungeon on the PS4

So, I only took my little adventurers on the very first expedition before I needed to take a break. The controls for the game on the PS4 are very... non-intuitive. I lost my momentum quickly and kept telling myself I'd get back to it in time. But then I also needed to let my husband play his games (Dark Souls Remastered and Fallout 4, among others). I gave in to the little voice that told me to play something else. It whispered sweet nothings about festivals and Rohirrim. I have no shame.

However, I do feel vindicated. This past weekend my husband decided to sit down and play Darkest Dungeon. He soon suffered the same aggravation I did with the controls -- so much so that he went and repurchased the game on Steam to play on his laptop. So, I will eventually post that blog entry about it (the June Feature Entry: PTSD Awareness Month)... but you have to understand what this hurdle was like.


Child of Light vs. x360ce

When Child of Light first came out, I quickly discovered it was much easier to use a controller. At the time, I only had a nice little Steelseries controller meant for PC. It was easy enough to set up the x360ce application to make my games think it was an Xbox controller. When I intended to play Child of Light again for my blog entry, I went to set up x360ce files in the game's folder like usual... but something just didn't work right. I tried every configuration I could, even following other people's directions via Google search. Nothing stuck. I became so frustrated that I just... stopped trying to solve the issue and ignored it instead. 

But this past weekend I apologized to my Steelseries controller and fired up DS4windows, plugging in my PS4 controller. It works, so I'll be able to play more and get that blog entry (the July Feature Entry: World Watercolor Month) taken care of.


Birle Harmon, the Wise

My level 115 lore-master in LOTRO made it through all of Gondor (I LOVED everything about the battle to save Minas Tirith!), and I began my foray into Mordor as mentioned above.

Spoiler alert: So far, I really think it sucks...

Granted, I'm only in the first region of five, and I've been questing by myself when the area is meant for groups. I don't mind running group content with other players now and again, but I enjoy questing by myself through areas. Mordor is really going to cramp my style. In fact, it's tempting to not do it and just jump ship to Strongholds of the North. I probably shouldn't, though.

I haven't even imbued Birle's legendary items. I've never imbued anything, actually -- not even on my main on Arkenstone. I don't understand the process and don't want to make a mistake when you can't just say "lawl, jk, reset them points and lemme try again!" Now it's more like taking a deep breath, cringing, then screaming "YOLO!" and hope you did it right. I don't understand how people wanted this permanency with the legendaries when Moria was first released. Flexibility lets you figure out what works and to also adapt your play style. But I guess if I want to actually do any worthwhile damage I'll have to bite the bullet with imbuement.

On the positive side, my husband is checking out LOTRO again and learning to play without me just dragging him around like I did last time. Yay!


Okami

Been plugging away at the HD version for PS4 for an hour or so at a time. I'm currently hunting down the missing canine warriors for Princess Fuse. It sure is awesome that I started collecting demon fangs from the start of the game, too -- I was able to pick up the handful of special items as soon as the Fang Trader became available in the forest (Lucky Cat, Peace Bell, and Wood Mat).

I'm determined to finish everything in the game -- especially collecting all of the Stray Beads!


My Secret... of the Magic Crystals


When I didn't feel like doing any of the above recently, I reinstalled a guilty pleasure game. It's one I only play for the DLC, because it's silly fun. Don't judge me. I have a lot of fun winning the horse races in Secret of the Magic Crystals.





So, yeah. I know I'm behind... but I've got plans to get caught up! And hey, if you guys start donating on my Extra Life page... I'll have no choice but to catch up or feel eternally guilty! I can't stand feeling guilty! You can motivate me and help me be a hero for kids at the same time!